The game is majoritively in an open landscape, but it does feature short, detached levels that are more traditional 3D Sonic levels. Sonic controls well and feels about as fast as he should (which in my opinion should always be a little too fast, if you get what I mean). Speaking on the topic of gameplay, Sonic Frontiers is a success. It leaves us with the question: Do the standards of gameplay found alongside the blue blur translate well to an open world? The Good This was my approach to the newly released Sonic Frontiers, SEGA and Sonic Team’s attempt to bring the iconic character into the open-world genre. When a series with such an inconsistent track record announces a severe left turn in game design, I personally meet it with sceptic optimism. On the other hand, you have titles like Sonic The Hedgehog (2006), and Sonic Boom: Rise of Lyric that were objective failures and best left swept under the rug. These are games that very much shaped the franchise into what it is today, and paved the way for future titles to learn from them. On one hand you have some very good titles like Sonic Adventure 2, Sonic Colors and Sonic Generations. Sonic The Hedgehog is a series I would describe as turbulent. We're partnered with Skillshare, where you can do unlimited online courses that'll help you create art, make games, and even help you with school/university! Click here for a free 1 month trial.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |